What separates stealth from horror? - Gaming Thoughts
Been playing Outlast and a few other games that either have stealth elements or are all about being sneaky and going around enemies without being caught and this thought sort of came to my mind: if horror games have stealth in the idea of hiding, moving past monsters without drawing their attention, and overall trying not to get caught, what really distinguishes actual stealth from a horror situation? The obvious answer is what you're sneaking past: it's the monsters. But what if you had the ability to knock the monsters out? Or kill them outright if you were daring enough to try to get close to one of them? Would that lessen the horror of getting caught anymore? It would be easy enough to argue that, yes, it would lessen the horror value of the game if you were able to defend yourself. Yet there are plenty of instances in horror where attempting to get past monsters through combat can be as just as harrowing. The trick would be to make it not feel easy, to make the fear of f...